LoL Lethality: What Does It Do? (Guide)

what does lethality do in lol

LoL Lethality: What Does It Do? (Guide)

Lethality is a stat in League of Legends that grants armor penetration, allowing attacks to bypass a portion of the target’s armor. This penetration value is not directly equal to the lethality stat itself; instead, it scales with the enemy champion’s level. For example, possessing 18 lethality against a level 18 opponent effectively translates to 18 armor penetration. However, against a lower-level target, the effective armor penetration is reduced.

The significance of armor penetration stems from its ability to increase the damage dealt to armored targets. Champions who rely on physical damage, particularly assassins and marksmen, often utilize lethality items to counteract the armor values of tanks and bruisers. This ensures their damage output remains relevant throughout the game and allows them to eliminate key targets more effectively. Previously, a flat armor penetration system existed, but the current scaling lethality system was introduced to balance its effectiveness across different stages of the game, preventing early-game dominance while maintaining late-game scaling.

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LoL Lethality: 7+ Tips & What is It?

what is lethality in league

LoL Lethality: 7+ Tips & What is It?

Armor penetration in League of Legends reduces the amount of physical damage an enemy champion mitigates through their armor stat. This effect essentially ignores a portion of the target’s armor, allowing physical damage dealers to inflict greater damage. For instance, if a champion possesses 20 points of armor penetration and attacks an enemy with 50 armor, the damage calculation will proceed as if the enemy only had 30 armor.

This mechanic is critical for physical damage-focused champions to remain effective as opponents accumulate armor, typically through item purchases or passive abilities. Its availability ensures scaling damage output throughout a match, preventing a situation where damage dealers become ineffective against heavily armored targets. Historically, this type of stat has undergone several iterations, with different methods of calculation being employed to balance offensive capabilities.

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